Body Playground framework developed by Gorand Bogdanovski (SI), Sandra Anais (SI), Christian Peter (FR/HR), Jasper Dzuki Jelen (NL), Mojra Vogelnik-Skerlj (NL) and Blaz Branc (SI).
Isabelle has been first play-tested in February 2015. According to play-testers' evaluation, it was a big success. It has been play-tested again in April 2015, again, successfully. Isabelle has since had three more runs. Player's feedback gives me enough confidence to state that Isabelle has matured into a LARP that is both safe and delivers upon its promises.
Time net (game run + character coaching), excluding brief and debrief): 60 minutes
Time gross (including brief, debrief and warm-up workshop): 150 minutes+
Players: 5-25 (5 individual roles, up to 20 collective roles)
Game master: 1
Game mastering work-load: Easy (requires competences in facilitating movement/dance exercises)
Playing style: silent, physical, light, playful, meditative
Supported languages: English, Slovene
Costumes: none required
Props: none required
Music: Gerardo Frisina – Movement, Yael Naim – Endless song of happiness, Laren PZ – Black Lady, Gotan Project – Cite tango, Interstellar O.S.T. – Cornfield chase
Relevance for Movement&Dance field:
Isabelle aimed to gamify various physical methods and practices: contact impro, modern dance, body-energy work, archetypes-based dance;
Game elements incporporated in LARP-design are: game world, story, context, narrative (The Storyteller is the unseen 6th character), individual characters, collective character, goals asymmetry, information assymetry, ritualistic climax.
Relevance for LARP field (and gamification industry):
Isabelle aimed to 'physicalize' role-playing to the extent that language, based on words, is no longer needed. Isabelle not only uses body language, but inspires players to explore and develop the subtlety. 'Telephoning', as clowning tradition calls expressive body language for conveying meaning, is ecxluded and advised against, thus making the language of Isabelle a refined mixture of moving and feeling as a complete language system.
Isabelle could be classified as a silent black box nordic-style LARP. It is the 1st role-playing game that gamified movement & dance and offered role-players a deep and meaningful experience of moving through the story without speaking, drawing pleasure from intense, yet subtle language of being, moving, feeling and dancing.
I kindly invite you to explore the WHYs of creating such a project in my blog post on Physical Games and their relevance to (business) communication, personal and professional development.