• Home
  • Services
    • Gamification Jam
    • Gamification and game-design
    • Marketing >
      • Copywriting
      • Raziskave >
        • Marketinške raziskave
        • Prodajne raziskave
    • Sales engineering
    • HR development >
      • Playful team retreats >
        • Funambule
        • Body Playground
        • Choice in motion
      • In-company training >
        • Adhoc trening
    • Transformation of Organizational culture
  • Products
    • IMAGINE THIS book
    • LARP and edu-LARP
    • Digital shift
    • Serious games
    • edu-Games
  • Case studies
    • Primarius
    • Tripotnik
    • Skuhna
    • Voda
    • Vaše misli so naš kompas
    • eStitch Canvas
    • Topmoods
    • Labirint umetnosti
    • RPN
  • Blog
  • About us
    • Mission and values
    • Partners and projects
  • Contact us

II. posvet o igrifikaciji v HRM: poročilo

15/4/2015

0 Comments

 
Ljubljana, Orehov gaj, 3. april 2015
Igrifikacija (an. gamification) s počasnim, a vztrajnim korakom prihaja tudi v evropski in slovenski prostor. To dokazuje tudi število udeležencev na letošnjem posvetu o igrifikaciji v HRM - upravljanju s človeškimi viri. Posveta so se v večini udeležili direktorji kadrovskih oddelkov in specialisti za razvoj kadrov.
Letošnji celodnevni posvet je imel tri sklope:
  1. igrifikacija v HRM
  2. uporaba naprednih poslovno-izobraževalnih iger v HRM
  3. izkustveni del

Posvet sva vodila s sodelavcem Žigo Novakom, s katerim se specializirava za uporabo iger in logike iger v kadrovskih procesih. Udeležba je v primerjavi z lanskoletnim posvetom poskočila kar za 250%, pri čemer je vložek v promocijo dogodka ostal nespremenjen. 
Udeleženci so zadovoljstvo z dogodkom ocenili v povprečju z oceno 8,6 (od 10), največjo uporabnost igrifikacije pa so videli na področju 
  1. promocije zdravja na delovnem mestu, 
  2. zavzetosti zaposlenih v obstoječih procesih in projektih in 
  3. selekcije kadrov. 
Picture
Udeleženci II. posveta o igrifikaciji v HRM

Read More
0 Comments

New edu-LARP: Dust above Assling city

11/3/2015

3 Comments

 
A highly realistic, zeitgeist-friendly edu-LARP on stakeholder management

5 stakeholders. An unavoidable decision. Time is running out. No win-win solution seems to be in sight... 
Picture
Stakeholders discussing possible decision
The Scenario

Assling is an old steel industry city. It had its days of glory in the middle of the 20th century. The company used to employ over 12.000 people. These days, the figure is not even 3.000. Times are hard and unemployment rate is high.
The Green non-governmental organization (GNGO) of Assling has just obtained the results of an environmental research - the results say that the ecological imprint of steel factory is polluting the city heavily and could be blamed for the unusually high rate of cancer diseases. GNGO now rallies and demands that the steel company installs the new EKO6 anti-dust device, which would lower the harmful effects by 41%.
All nice and good, but the device costs 16 MIO EUR. If the company makes the investment, it will have to lay off more than 900 workers and partially outsource its operations to China. Unless the government comes to aid - which the government refuses, since a new rebalance of budget would be unavoidable, most likely resulting in new taxes. The coalition is weak and a new rebalnce would be the end of it.
And then there's the municipality which could loose up to 10 work places, should the government make the rebalance. 
Last but not least - the workers of steel factory. Their Union is fighting against the option of loosing 900 work places, while it recognizes the need for the new anti-dust device.


The Drama

5 stakeholders. 3 possible outcomes. An unavoidable decision. Time is running out fast. 
The EU demands that Assling reaches a solution for the anti-dust device which needs to be mounted no later than this year, otherwise both the government and the factory will be penalized heavily.
Each stakeholder has their own favorite outcome, but all 5 of them must choose 1 outcome and support it with at least 50% of the votes. And often, character's professional and personal motivations come to conflict.

Read More
3 Comments
    Picture

    Author Blaž Branc

    Insights and real stories' transcripts on business communication, education, creativity and innovation. Ideas put to the test of critical thinking. Invitations to collaborate. Rising models and concepts. Contemplations on homo faber in modern organizations. 

    Newsletter

    We will send you max. 2 newsletter monthly with new and fresh content from the world of transforming organizational culture with the use of infinite play approach and game mechanics.
    We will never share your information with third parties.
    Follow @BlazBranc

    Categories

    All
    Biznis
    Božanstva
    Božanstva
    Games And Gamification
    Glasba
    Izobraževanja
    Izobraževanja
    Komunikacija
    Kreativnost
    Marketing
    Mars In Venera
    Prihodnost
    Prodaja
    Qi
    Telo
    Zabava
    Zeitgeist

    RSS Feed

    Archives

    August 2016
    May 2016
    May 2015
    April 2015
    March 2015
    February 2015
    October 2014
    August 2014
    June 2014
    February 2014
    January 2014
    September 2013
    July 2013
    April 2013
    January 2013
    December 2012
    October 2012
    September 2012
    August 2012
    July 2012
    June 2012
    May 2012
    April 2012

Powered by
✕